Cuando se empezo a desarrollar The Last of Us?

¿Cuándo se empezó a desarrollar The Last of Us?

The Last of Us
Plataforma(s) PlayStation 3 PlayStation 4
Fecha(s) de lanzamiento WW 14 de junio de 2013
Género(s) Horror de supervivencia Acción-aventura Disparos en tercera persona
Modos de juego Un jugador Multijugador

¿Cuándo se creó Uncharted?

22 de agosto de 2017Uncharted: El legado perdido / Fecha del lanzamiento inicial

¿Cuánto tiempo de desarrollo tuvo The Last of Us 2?

The Last of Us 2: El nivel del museo se desarrolló en dos años, otros se rehicieron 25 veces.

When did the first Uncharted comic come out?

The comic was originally released on February 24, 2010; critics particularly praised Wong’s illustrations, as well as Druckmann’s writing and character development. Following the development of Uncharted 2, Naughty Dog split into two teams to work on projects concurrently.

How did Daniel Druckmann design Jak X?

Druckmann iterated on several level designs with Wells’s feedback, initially on graph paper and later using Adobe Illustrator. Following the development of Jak X, Wells concluded that Druckmann was skilled in design, and gave him a design position for Jak and Daxter: The Lost Frontier.

How did Michael Druckmann get started in game development?

From July 2002, Druckmann spent a year as a graphics research assistant for Dr. David Banks at the Visualization Lab at Florida State University, while living in Tallahassee, Florida. During this time, he began developing the game Pink-Bullet, for Linux and Microsoft Windows, with some friends.

What kind of books did Chris Druckmann write?

In 2009, Druckmann worked on the motion comic Uncharted: Eye of Indra, as writer and director. A prequel to Drake’s Fortune, Eye of Indra tells the story of Nathan Drake prior to the events of the first game. Druckmann’s first graphic novel, A Second Chance at Sarah, was published by Ape Entertainment in February 2010.